![secret passage from the library magic school eternal lands secret passage from the library magic school eternal lands](https://www.daysixpix.com/img/s/v-10/p3895051755-5.jpg)
Chaos Orb, Disenchant, Lightning Bolt, and Swords to Plowshares are the standard bearers. This is not the fastest combo deck, so some amount of one for one spot removal is fine. It can find those last points of damage when necessary, or dig in to more combo pieces after all other options have been exhausted, or if your hand has been depleted by discard spells. Wheel of Fortune can be a double-edged sword, but is very useful in this deck. Using Land Tax in conjunction with Sylvan Library also provides even more selection by virtue of potentially shuffling the deck each turn. Either of those provide ample card selection, while Land Tax usually provides ample card advantage throughout the course of the game.
![secret passage from the library magic school eternal lands secret passage from the library magic school eternal lands](https://www.daysixpix.com/img/s/v-10/p3908385328-5.jpg)
Howling Mine is fairly common among Tax-Edge strategies, but in this version they have been replaced by Sylvan Library and Winds of Change. I like one of these main, and another sideboarded, for use against both combo decks and very grindy control strategies. The goal is to never draw too many dead cards in Game 1 against any strategy, before you can tune the deck after sideboarding.įeldon’s Cane is useful as both a sideboard and main deck card, in order to cycle through your discarded or destroyed threats and basic lands (that you’ve discarded to Land’s Edge), and I have won very protracted games against hard control decks by decking them, simply because of the presence of a resolved Feldon’s Cane. It’s rare that you will not win with Land’s Edge, but you can construct this deck with more burn in it if you wish (such as Chain Lightning, Earthquake, etc.). Some amount of burn spells are valuable in this version, in order to stave off early creatures hordes, or to finish the opponent off in conjunction with Land’s Edge. The namesake card of the deck, Land’s Edge is a unique Enchant World from Legends that allows either player to discard a land from hand at any time to deal 2 damage to target player.
![secret passage from the library magic school eternal lands secret passage from the library magic school eternal lands](http://jxmartin.com/Joseph_X._Martin/Italy_files/page_bottom_overlay.png)
Some people like playing an aggro-combo approach, with Savannah Lions, White Knight, and so on to have a quick clock, but in this version we’ll forego all of that and just try to stick to synergistic combo pieces and spot removal. Creature ChoicesĮssentially a linear combo deck, this is a creatureless deck, ensuring that the opponent’s main deck creature removal spells are dead draws (at least in Game 1, before they have the opportunity to sideboard them out). It splashes Green simply for Sylvan Library and Regrowth. The version we’ll be looking at here is more of a straightforward combo build, and strips away most of the non-essential combo pieces, with the exception of White and Red’s best spot removal. There are plenty of ways to construct a Land’s Edge combo deck, and we’ve previously looked at a fully powered (non-budget) Red-White build more in depth in another article, which is a more grindy version that also acts as a pseudo-control deck.
![secret passage from the library magic school eternal lands secret passage from the library magic school eternal lands](https://i.pinimg.com/236x/dc/a5/18/dca518e1105f96fec8f239690f427ba4--fantasy-places-fantasy-artwork.jpg)
This is a budget build, with no Power 9, but still utilizes Chaos Orb and a few dual lands. Today’s deck is Naya (Budget) Land’s Edge Combo, utilizing the combination of Land Tax and Land’s Edge for a combo kill, in a Red-White-Green (Naya) color scheme. We’re looking at a different Old School 93-94 deck each day of the month. Welcome to Old School Month on Eternal Central.